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Christopher Harding

I have 1 year of experience in AAA on the narrative horror game The Devil in Me by Supermassive Games as a Junior Designer. My role entailed managing and manipulating motion capture data, facial data, cameras, and audio in Sequencer to create cinemtaic and cutscenes in UE4. I also partook in other minor roles as appropriate, such as mesh and collision placement, bug reporting and fixing, and using bespoke design tools. In addition, I have proficiency using JIRA and Perforce, and experience working in a small team that collaborates with many departments in a scrum environment.

My other skills include written proficiency in the Tabletop RPG industry, having been a freelance and contract writer on best selling Dungeons and Dragons supplements on DM's Guild, in addition to being a music journalist for heavy metal magazine Distorted Sound.

The Devil In Me | Supermassive Games

I have 1 year of experience in AAA on the narrative horror game The Devil in Me by Supermassive Games as a Junior Designer. My role entailed managing and manipulating motion capture data, facial data, cameras, and audio in Sequencer to create cinemtaic and cutscenes in UE4. I also partook in other minor roles as appropriate, such as mesh and collision placement, bug reporting and fixing, and using bespoke design tools. In addition, I have proficiency using JIRA and Perforce, and experience working in a small team that collaborates with many departments in a scrum environment.

Hard to be the Bard - A musical campaign in the Feywild

AN EPIC ADVENTURE, WORTHY OF THE SONGS OF OLD. An ancient artifact, an epic song of old called the Bards' Tale is the only hope to bring true peace to the Kingdom of Richester. Hard to be the Bard leads the characters through the Feywild on a series of adventures inspired by our favorite musicals! Included are advice and examples for facilitating musical implementation at the table, 30 unique encounters, 18 new magic items, 24 new monster/NPC stat blocks, and 63 unique NPCs!

Monsters of Murka: Restaurants and Retail

Restaurants and Retail is the first full-scale expansion for the United States pop-culture parody campaign setting: Monsters Of Murka (a gold best-seller on DriveThruRPG). Designed for 5e DnD, Restaurants and Retail includes new subclasses for every class, over 20 horrifying monsters, over a hundred weapons, spells, and magic items, and a host of tools to enhance play. Restaurants and Retail gives you the tools, resources, and materials to explore new locations like Flavor City and Walmoria; to collect new items like the Flavor Glaive, candied weapons, and the cake-cutting knife that turns anything it cuts into cake; and to fight new monsters like Killer Tofu Cubes, Flavor Dragons, and the dreaded Taste Beast.

Wisdom Under Fire: An Australian Charity Adventure

Fire is a powerful, frightening and all consuming creature. The Australian bush’s evolution is in part from a patchwork quilt of burning, either by accident or intentionally through “Firestick Farming” by The First People of this land. Species have adapted to evade, endure, or even benefit from small and low intensity fires. In recent years, 2019 -2020 especially, the dry time has been longer, the fires wider spread and the damage beyond belief. Our wildlife has been struck hard by habitat loss.

The Covetous Serpent

This is a synopsis of the main story beats and encounters that the party will face during their time exploring the picturesque land of Gjallmar. They will traverse various landscapes, from frigid fjords and spring-time woodlands, to a long dead fortress and a cave heaving with toxic air and treasures. The party will fight creatures such as Duergar, Ogres, and Grimlock through the mountain bastion, the fetid cave before finally facing off against the merciless Fáfnir.

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Nordic Ancestry Part 1: Runes & Symbols

This document presents Nordic symbols and the Elder Futhark runes used by clans and countries from both the Viking Age (793-1066 AD), and Icelandic inspiration or uses of Viking paganism, such as the popular Vegvisir symbol, in an accessible and yet concise way without going into extreme depth. Note, that while they are based on real-world symbols and runes (Elder Futhark), some of the wording will change to be more accurately integrated into a Dungeons and Dragons adventure or campaign. For example, a lot of symbols refer directly to “men” meaning humans, but in your setting there will most likely be more than just humans in which case “mortals” shall be used in place.

Corsairs of The Pneumean Expanse

Adventure Overview The adventurers wake up in a locked room, soaked and dirty, covered with seaweed. The stagnant air around them reeks of saltwater. They discover that their boat was capsized but luckily they were rescued by a returning raiding party of gith and their allies. The harbour town they find themselves in rests on the back of a giant dragon turtle that they have allied with. They use this massive creature as a base of operations to hunt down servants of illithids and the foul slavers themselves that hide in coves and subterranean ocean hideouts.

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