I have 1 year of experience in AAA on the narrative horror game The Devil in Me by Supermassive Games as a Junior Designer. My role entailed managing and manipulating motion capture data, facial data, cameras, and audio in Sequencer to create cinemtaic and cutscenes in UE4. I also partook in other minor roles as appropriate, such as mesh and collision placement, bug reporting and fixing, and using bespoke design tools. In addition, I have proficiency using JIRA and Perforce, and experience working in a small team that collaborates with many departments in a scrum environment.
My other skills include written proficiency in the Tabletop RPG industry, having been a freelance and contract writer on best selling Dungeons and Dragons supplements on DM's Guild, in addition to being a music journalist for heavy metal magazine Distorted Sound.